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Keystone
Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements [1]
Balance is good in all things, but especially in the realm of magic.
Elemental Equilibrium (often referred to as EE) is a keystonepassive skill which changes the resistance of any monster you hit with elemental damage (fire damage, lightning damage and cold damage), increasing resistance to the element you hit with by 25% but reducing other elemental resistances by 50%. Multiple EE strikes will overwrite each other. The effect lasts 5 seconds or until being overwritten.
Mechanics
Only a hit that deals damage will apply these resistance modifiers. Blocked hits or hits with no damage (e.g. while having Ancestral Bond) will not trigger Elemental Equilibrium.
If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.[1]
Trap, Mine, and Totem skills trigger EE as they inherit your offensive stats, which includes keystones and passives. Minions do not trigger EE as they do not inherit your offensive stats, and are only affected by passives that explicitly mention minions.[2]
Multiple attacks that hit simultaneously are still processed independently, so the first hit that is processed will trigger EE that affects the other hits. [3]
Example Uses
As long as you are careful to not use the same element twice in a row, EE can greatly boost damage. Try to use a combination of skills that alternate between two elements, or cycles through all three:
- FireballFireballProjectile, Spell, AoE, Fire
Radius: 9
Mana Cost: (6-25)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 180%
Projectile Speed: 1040Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:
0.5% chance to Ignite enemiesDeals (9-1095) to (14-1643) Fire Damage
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. + Freezing PulseFreezing PulseSpell, Projectile, Cold
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 150%
Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:
2% increased Projectile SpeedDeals (8-888) to (12-1332) Cold Damage
Projectiles Pierce all Targets
(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is a basic example. - Use an area attack combined with indirect damage sources, such as Searing BondSearing BondSpell, Totem, Fire
Mana Cost: (18-51)
Cast Time: 1.00 secRequires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
1% increased totem lifeTotem lasts 8 seconds
Deals (23.6-1755.6) Base Fire Damage per second
+1 to maximum number of Summoned Totems
Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or minions with elemental damage. - Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (160%-185%)
Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
1% increased Elemental DamageDeals (160-185)% of Base Attack Damage
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Beams Chain (4-7) Times
Fires 2 additional Projectiles
Projectiles Pierce all Targets
(0-19)% increased Area of Effect
+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Bow
Mana Cost: (7-11)
Cast Time: 1.00 secRequires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:
1% increased Elemental Damage(22-480) to (40-891) Added Fire Damage
(18-392) to (33-729) Added Cold Damage
(4-77) to (67-1465) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. alternate their elements with each attack, increasing the overall damage in most cases.
Location
Elemental Equilibrium is located in the centre of the tree, just above the Scion's starting area.
Class | Distance from start |
---|---|
Scion | 8 |
Templar | 10 |
Witch | 10 |
Shadow | 14 |
Marauder | 14 |
Duelist | 18 |
Ranger | 18 |
Related unique items
Item | Base Item | Stats | |||
---|---|---|---|---|---|
Skin of the Lords Simple RobeQuality: +20% Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Item has 6 Sockets and is fully linked (Hidden) <Random Keystone> CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. | Simple Robe | 1 | Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Item has 6 Sockets and is fully linked (Hidden)
Corrupted | ||
Malachai's Artifice Unset RingRequires Level 5Has 1 SocketSocketed Gems have Elemental Equilibrium -20% to all Elemental Resistances +(75-100)% to Fire Resistance when Socketed with a Red Gem +(75-100)% to Cold Resistance when Socketed with a Green Gem +(75-100)% to Lightning Resistance when Socketed with a Blue Gem All Sockets are WhiteWhen the wind blows, Know which way to bend and watch the others break. | Unset Ring | 5 | Has 1 SocketSocketed Gems have Elemental Equilibrium -20% to all Elemental Resistances +(75-100)% to Fire Resistance when Socketed with a Red Gem +(75-100)% to Cold Resistance when Socketed with a Green Gem +(75-100)% to Lightning Resistance when Socketed with a Blue Gem All Sockets are White |
Version history
Version | Changes |
---|---|
1.3.1 |
|
1.3.0d |
|
0.10.0 |
|
0.9.9 |
|
0.9.6 |
|
References
- ↑Chris (January 23, 2013 2:31 AM). '0.10.0 Patch Notes'. Official Path of Exile Forum. Retrieved July 27, 2013.
- ↑Mark_GGG (July 16, 2012 3:30 AM). 'Elemental Equilibrium'. Official Path of Exile Forum. Retrieved April 2, 2013.
- ↑Mark_GGG (July 10, 2014 5:45 PM). 'Mechanics Question: Elemental Equilibrium and Remote Mines'. Official Path of Exile Forum. Retrieved August 24, 2014.
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